Written by Ivan Essin and Scott Kelly
In the 1930's far from civilization, in the deep Alaskan forest, a research station run by the greatest minds from Brown University is eagerly awaiting the arrival of the latest expedition. The lands are dangerous, the weather is just as deadly as the wolves and bears in the forest. But the discoveries they will make will lead to wealth and fame and respect
Written by Russ Kale
Fog City, as it's known to the locals, either loves you or grinds you to dust. In your case, it does both on alternating days. A city of failed writers, corrupt officials with broken social lives, amnesiac starlets, private eyes with shallow pockets, and businessmen with bank vaults where their hearts should be, and at the heart of the city, and your life, lies Pier Seventeen. Pier Seventeen is a place to drink, to escape from it all, to rub shoulders, to rub out enemies, and to rub away memories. In Pier Seventeen's penthouse lives the 'designer' of Fog City, Levi Montgomery. This man is responsible for the systems that surround you, the picture houses and the utilities and the holograms. Slowly but surely, that man has stripped away the emotion, love and tactility from everyone in Fog City. Nobody reads or prays, or whispers secrets to another heart under the bedsheets. You've often wished someone would get rid of him.
And now someone has.
Drawn to Pier Seventeen late tonight, you've fallen into a web of deception and murder. Someone did this to Levi Montgomery. Maybe it was you: after all, everyone here has secrets. More importantly, everyone in Fog City is the star of their own story. Now if only you could remember how your story started, or where you were half an hour ago...
Written by Donna Giltrap and Malcolm Harbrow
Life in Arlandia isn't all knights in shining armour and heroes winning pots of gold.
For the court of the Beggar King of Middenburg the deeds of Mighty Kings and Wizards aren't nearly so important as defending your begging spot, avoiding being roughed up by the city watch, and finding a decent recipe for rat stew...
Written by Scott Kelly, Ellen Boucher, Donna Giltrap, Malcolm Harbrow, Paul Wilson
It is 1930 and the signatories of the Unseelie Accords have gathered in the NeverNever not far from Chicago, USA for their annual meeting. But everyone has their own agenda, and the balance is fragile. Wizards, vampires, powerful Fae, mobsters, the Bureau of Prohibition- they're all here, along with a few unexpected visitors.
Chicago may be dry, but by the end of tonight, the city could well be soaked with blood.
A game set in the world of Jim Butcher's 'Dresden Files' novels (no knowledge of the books is needed).
Written by Claire Ahuriri
Another in a series of trashy romance reality TV shows, ‘Heart of Glass’ follows Debbie and Chris, members of the well-past-their-sell-by-date Blondie cover band ‘Platinum’. After a bitter break-up, both Debbie and Chris are looking for love, and this show has combined their quest, giving them a selection of men and women who have to face a bunch of challenges in the quest for love, fame, and of course, the prize money. Only eight contestants are left.
Ratings have been falling, and the producers are desperate to wrap things up before getting cut from the air. They are ending the season sooner than was expected, and the contestants have an ultimatum: do your part to raise ratings tonight, or face missing out entirely on your appearance fee. It would appear that just such a clause was hidden in the small print of the contracts they signed.
Today is your last chance. Get the love. Or at least get the fame and the money before your 15 seconds is up.
Note: This game will feature use of a video camera in an adjoining room as a 'confessions' room and the resulting in-game confessions will become a part of the post-game breakdown.
Written by Written and run by Jenni Sands and Paul Wilson
Kirby High is pleased to extend the invitation to our Golden Jubilee. We are thriving in our 50th year as a school for gifted young adults and invite you to celebrate with a gala celebration. Current students and celebrated alumni will be in attendance as well as the Mayor of Stillwater and other glamorous celebrities and superheroes. We are especially excited to announce the return of Thunderbird and Ultima, returning to the spotlight a year after their last public appearance. This isn't a night to be missed! RSVP today to secure your place at the Kirby High Golden Jubilee.
Written by Jarratt Gray
"That many larps within larps is too unstable!"
- Inception, sort of.
The Storytellers have discussed it, it's been planned for months, and now it's finally here! The four local World of Darkness games are joining forces for one mega game night. Vampires politicking, Mages plotting, Werewolves fighting, and Changelings frolicking, all in the same location. Time to put on your very best costume, and save the city from the forces of chaos & boredom.
Except, of course, it's never that simple, is it? As much as you might like to stay in character, there's meta-gaming to be done, attractive gamers to try to pick up, downtime between scenes (where's that storyteller gone?!), and snacks to be eaten.
You'll play a University-age larper, playing in an old-school evening campaign larp. A light-hearted, playful and slightly insane trip to larping as it almost certainly wasn't.
Written by Vanya Essin and Malcolm Harbrow
Win honour, glory, and maybe even your freedom as a Roman gladiator!
This is a themed combat-training game, allowing players to learn the basics of combat while having fun and playing a character.
Participants will receive rudimentary training from the lanistae, before being thrown into combat against beasts, barbarians, and each other.
Written by Jon Ball
After 237 years a vicious electrical storm quarantining the planet of Myklon has cleared. Now Imperial forces return to Myklon to investigate, although their interests may not be completely aligned. Return to Myklon is a LARP that will take place outdoors set in the Warhammer 40,000 universe featuring LARP safe weaponry and foam dart guns. In the dark, distant future, Mankind is not alone amongst the stars and danger lurks everywhere.
Written by Anna Klein
A swashbuckling comedy of daring, dashing, dastardliness, damsels and a bit with a dog.
It started when a bitter rivalry between Romeo, a roguish musketeer, and Ethel, a scurrilous wench, was to be settled by a dishonourable duel to the death. But it's all gone horribly wrong - Romeo's vanished, Ethel's missing, answers are being demanded and fingers (and guns and swords) are being pointed. There's also been a shipwreck, and the governor's daughter's been kidnapped, Casanova's endangering the virtue of every woman, the forest is crawling with thieves, there's rumours of buried treasure, and several kingdoms in peril, nobody trusts the men in masks (and tights), the damsels all have knives in their corsets and nobody knows where the rum is. A game bringing you the best thing about pirates, musketeers, merry men, wenches, damsels and Shakespearian comedy, drenched in improbable circumstances, mistaken identities, star-crossed lovers and non-stop witty sexual innuendo. Hey nonny-nonny.
Written by Anna Klein and Ellen Boucher
Is that a stake in your pocket, or are you just pleased to see me?
Something weird is going on at Verona High School, Louisiana, and it's up to a range of well-known characters to work out what...if they don't get caught up in events. Sookie/Eric, Sam/Castiel, Bella/Alice... and the rest. A follow-up to last year's 'Slash', another silly and brain-breaking R18 game.
Written by Naomi Guyer
In the year of our Lord 1843 a ship named Mercy set sail from London, Brittania, on a course towards Oceania and the great Southern continent. It carried you, and hundreds of other passengers and crew towards a new life in a new world.
The first few weeks of your journey were uneventful. Pleasant even. You made the third floor of the ship your home, and settled in for the voyage. Your problems began just off the coast of Antartica. On the evening of July 10th Robert Jameson, first mate of the Mercy gathered up all the souls on the third floor and herded you, like animals, into the captain's mess hall. He told you that the ship's captain was missing and was last seen descending to your floor. You are to remain here until his disappearance has been investigated.
Characters featured are members of the ship's crew and passengers from the third floor of the ship - refugees, adventure seekers, and academics from Eire, Alba, and Brittania.
Written by Kerry Pellett & Blair Purkiss
Its the day after graduation at the Neopolitan Academy for Development of Supers. Heroes and Villains from all over Neopolis gather to search for new recruits while the graduates of N.A.D.S themselves look forward to a bright future.
Will good triumph over evil in the battle for these young super's careers? Or will evil bring them to a life of tyranny and having a damn good time doing it? Stay Tuned!
Best game Chimera 2010
Written by Hannah McKie and Sophie Melchior
1918. The Great War is ending and for the residents and staff of Wilkinson-Baker Hall change is coming. New lives have been made and secrets kept. The old lines of class, gender and wealth are still there and for every person who wants them to change others cling to them tighter than ever. Will the world be able to hold on to the changes the War wrought or are there further battles still to come?